Stephen Roller

Afterthought

Afterthought was a project created by an M.S. student, Mike Dominguez, and I in Fall of 2009. Its aim was automatic creation of highlight cinematics of UT3 multiplayer games.

My specific role in Afterthought was to create a Narrative Pattern Matcher, a system for automatically recognizing interesting patterns of gameplay.

The project was a part of my undergraduate honors thesis.

Example Output

You can download an example video generated by Afterthought.